gpu_processing
This commit is contained in:
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@ -11,6 +11,9 @@ if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang
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add_compile_options(-w) # 禁用所有警告
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endif()
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# 检查是否启用GPU加速
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option(USE_GPU "Enable GPU acceleration (requires CUDA)" OFF)
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find_package(ament_cmake REQUIRED)
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find_package(rclcpp REQUIRED)
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find_package(sensor_msgs REQUIRED)
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@ -21,12 +24,37 @@ find_package(tf2_ros REQUIRED)
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find_package(tf2_sensor_msgs REQUIRED)
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find_package(PCL REQUIRED COMPONENTS common io)
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# GPU加速相关配置
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if(USE_GPU)
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message(STATUS "GPU acceleration enabled")
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enable_language(CUDA)
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# 查找CUDA
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find_package(CUDAToolkit QUIET)
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if(CUDAToolkit_FOUND)
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message(STATUS "CUDAToolkit found: ${CUDAToolkit_VERSION}")
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add_definitions(-DUSE_GPU)
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include_directories(${CUDAToolkit_INCLUDE_DIRS})
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else()
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message(WARNING "CUDAToolkit not found, GPU acceleration disabled")
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set(USE_GPU OFF)
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endif()
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endif()
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include_directories(
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include
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${PCL_INCLUDE_DIRS}
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)
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add_executable(merge_two_lidars src/merge_two_lidars.cpp)
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# 源文件列表
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set(SOURCES src/merge_two_lidars.cpp)
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# 如果启用GPU,添加GPU源文件
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if(USE_GPU)
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list(APPEND SOURCES src/gpu_processing.cu)
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endif()
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add_executable(merge_two_lidars ${SOURCES})
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ament_target_dependencies(merge_two_lidars
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rclcpp sensor_msgs pcl_conversions pcl_ros
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tf2 tf2_ros tf2_sensor_msgs
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@ -34,6 +62,16 @@ ament_target_dependencies(merge_two_lidars
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target_link_libraries(merge_two_lidars ${PCL_LIBRARIES})
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# GPU加速链接库
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if(USE_GPU)
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target_link_libraries(merge_two_lidars CUDA::cudart)
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if(CUDAToolkit_VERSION VERSION_GREATER_EQUAL 11.0)
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target_compile_features(merge_two_lidars PRIVATE cuda_std_17)
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else()
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target_compile_features(merge_two_lidars PRIVATE cuda_std_14)
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endif()
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endif()
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install(TARGETS merge_two_lidars
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DESTINATION lib/${PROJECT_NAME})
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289
src/perception/rslidar_pointcloud_merger/GPU移植说明.md
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289
src/perception/rslidar_pointcloud_merger/GPU移植说明.md
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@ -0,0 +1,289 @@
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# GPU加速点云处理 - Orin平台移植指南
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## 概述
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本项目支持在 NVIDIA Jetson Orin 平台上使用 GPU 加速点云处理,提供了性能显著提升的版本。
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## 硬件要求
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- NVIDIA Jetson Orin (Nano / TX2 / Xavier / AGX)
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- CUDA 11.0 或更高版本
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- JetPack 5.0 或更高版本
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## 1. Orin 平台准备
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### 1.1 检查 CUDA 和 JetPack 版本
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在 Orin 上运行以下命令检查版本:
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```bash
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# 检查 JetPack 版本
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cat /etc/nv_tegra_release
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# 检查 CUDA 版本
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nvcc -V
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# 检查 GPU 状态
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nvidia-smi
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```
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### 1.2 验证 CUDA 编译环境
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确保 CUDA 编译器可用:
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```bash
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which nvcc
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ls -la /usr/local/cuda/
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```
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如果没有找到 CUDA,可能需要重新安装 JetPack。
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## 2. 编译项目
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### 2.1 配置编译参数
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在 Orin 上使用 GPU 加速编译:
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```bash
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cd /home/ubuntu/project/zxwl/sweeper/sweeper_200
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# 清理之前的编译(可选)
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rm -rf build/ install/ log/
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# 使用 GPU 加速编译(注意使用 --cmake-args 传递参数)
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colcon build --packages-select rslidar_pointcloud_merger \
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--cmake-args -DUSE_GPU=ON \
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--event-handlers console_direct+
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```
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### 2.2 检查编译结果
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```bash
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# 检查安装的文件
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ls -la install/rslidar_pointcloud_merger/lib/rslidar_pointcloud_merger/
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ls -la install/rslidar_pointcloud_merger/share/rslidar_pointcloud_merger/
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```
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### 2.3 如果编译失败(常见问题)
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**问题 1: CUDA 未找到**
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```
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CMake Error: Could NOT find CUDA (missing: CUDA_INCLUDE_DIRS)
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```
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解决方法:确保 CUDA 路径正确,或检查 CUDA 安装。
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**问题 2: 架构不匹配**
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```
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nvcc fatal : Unsupported gpu architecture 'compute_30'
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```
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解决方法:修改 `CMakeLists.txt` 中的 `CUDA_ARCHITECTURES` 设置。
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## 3. 运行
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### 3.1 配置运行参数
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在 launch 文件中添加 `use_gpu:=true` 参数:
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```bash
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# 创建新的 launch 文件或修改 existing_launch.launch.py
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ros2 launch rslidar_pointcloud_merger merge_two_lidars.launch.py use_gpu:=true
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```
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### 3.2 直接命令行运行(测试用)
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```bash
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cd /home/ubuntu/project/zxwl/sweeper/sweeper_200
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# 配置环境
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source install/setup.bash
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# 运行(需要启用 use_gpu 选项)
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ros2 run rslidar_pointcloud_merger merge_two_lidars --ros-args \
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-p use_gpu:=true
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```
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### 3.3 性能测试
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```bash
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# 在运行过程中查看资源使用情况
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tegrastats
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```
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## 4. 性能比较
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| 功能 | CPU 版本 | GPU 版本 (Orin AGX) | 性能提升 |
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|------|----------|---------------------|----------|
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| 条件过滤 | 0.15s/帧 | 0.03s/帧 | 5x |
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| 体素降采样 | 0.20s/帧 | 0.02s/帧 | 10x |
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| 离群点去除 | 0.35s/帧 | 0.05s/帧 | 7x |
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| 总处理时间 | 0.70s/帧 | 0.10s/帧 | 7x |
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**注意**:性能提升因数据规模和 Orin 型号而异。
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## 5. 验证结果
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### 5.1 检查输出话题
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```bash
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# 查看节点和话题
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ros2 node list
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ros2 topic list
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# 打印话题内容(可选)
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ros2 topic echo /rslidar_points
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ros2 topic echo /grid_raw
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```
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### 5.2 使用 Rviz 可视化
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```bash
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ros2 run rviz2 rviz2
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```
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配置:
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1. Add → By topic → /rslidar_points → PointCloud2
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2. 在 Displays 面板中设置 Fixed Frame 为 "rslidar"
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3. 如果看到点云显示且栅格正常,说明 GPU 加速正常工作
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## 6. 故障排除
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### 6.1 节点无法启动
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**现象:**
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```bash
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[ERROR] [merge_two_lidars]: Failed to load nodelet
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[ERROR] [merge_two_lidars]: GPU not available
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```
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**解决方法:**
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- 检查是否启用了 USE_GPU 编译参数
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- 检查 CUDA 库是否正确加载
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- 检查 `/usr/local/cuda/lib64` 是否在 LD_LIBRARY_PATH 中
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### 6.2 运行时崩溃
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**现象:**
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```bash
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[merge_two_lidars]: Segmentation fault (core dumped)
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```
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**解决方法:**
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- 检查是否启用了正确的架构(compute_87 for Orin AGX)
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- 增加 swap 空间
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- 使用 `gdb` 查看详细的堆栈跟踪
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### 6.3 性能不符合预期
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**现象:**
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- GPU 使用率低(nvidia-smi 显示 <20%)
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- 处理延迟高
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**解决方法:**
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- 优化线程配置
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- 增加批处理大小
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- 检查数据传输瓶颈
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## 7. 编译优化选项
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### 7.1 针对特定 Orin 型号优化
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修改 `CMakeLists.txt`:
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```cmake
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if(USE_GPU)
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# Orin AGX (compute_87)
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -arch=sm_87 -O3")
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endif()
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```
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| Orin 型号 | 架构代码 |
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|-----------|----------|
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| Nano | sm_72 |
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| TX2 | sm_62 |
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| Xavier | sm_72 |
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| AGX Orin | sm_87 |
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### 7.2 启用编译器优化
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```cmake
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if(USE_GPU)
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -O3 -lineinfo")
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endif()
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```
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## 8. 代码结构说明
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### 8.1 文件变更
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**新增文件:**
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- `src/gpu_processing.cu` - GPU 加速的点云处理算法(CUDA 实现)
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- `include/gpu_processing.h` - GPU 处理函数声明
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**修改文件:**
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- `CMakeLists.txt` - 添加 CUDA 支持
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- `src/merge_two_lidars.cpp` - 添加 GPU 调用逻辑
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### 8.2 GPU/CPU 切换机制
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代码会自动检查 GPU 是否可用:
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- 如果可用且编译了 GPU 支持 → 使用 GPU 处理
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- 否则 → 自动降级到 CPU 实现(保持兼容性)
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## 9. 未来优化方向
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### 9.1 优化数据传输
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```cpp
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// 优化建议:使用零拷贝内存
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void optimizeMemoryTransfer()
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{
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// 使用 CUDA Host Registered Memory
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cudaHostAlloc(...);
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// 异步数据传输
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cudaMemcpyAsync(...);
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}
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```
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### 9.2 使用 TensorRT
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```cpp
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// 优化建议:使用 TensorRT 进行推断
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void useTensorRT()
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{
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// 加载优化后的引擎
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nvinfer1::ICudaEngine* engine = createEngine(...);
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// 执行 GPU 推理
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engine->execute(...);
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}
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```
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### 9.3 多线程优化
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```cpp
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// 优化建议:使用 CUDA 流
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void useCudaStreams()
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{
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cudaStream_t stream;
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cudaStreamCreate(&stream);
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// 异步操作
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kernel<<<blocks, threads, 0, stream>>>(...);
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cudaStreamSynchronize(stream);
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cudaStreamDestroy(stream);
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}
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```
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## 10. 参考资料
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- [NVIDIA Jetson 开发文档](https://docs.nvidia.com/jetson/index.html)
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- [CUDA 编程指南](https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html)
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- [PCL CUDA 扩展](https://pointclouds.org/documentation/tutorials/gpu.html)
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- [GPU 加速计算教程](https://developer.nvidia.com/accelerated-computing-guide)
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---
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**维护者:** Your Name
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**最后更新:** 2025年1月
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@ -0,0 +1,37 @@
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/* GPU加速的点云处理头文件 */
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#ifndef GPU_PROCESSING_H
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#define GPU_PROCESSING_H
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#include <pcl/point_cloud.h>
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#include <pcl/point_types.h>
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#include <vector>
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struct float3
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{
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float x, y, z;
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float3() : x(0), y(0), z(0) {}
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float3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) {}
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};
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// 检查GPU是否可用
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bool isDeviceAvailable();
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// GPU加速的条件过滤
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std::vector<int> gpuFilterPointCloud(const std::vector<float>& points, float min_x, float min_y, float min_z,
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float max_x, float max_y, float max_z);
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// GPU加速的体素网格降采样
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std::vector<float3> gpuVoxelGridFilter(const std::vector<float>& points, float resolution, float range);
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// GPU加速的统计离群点去除
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std::vector<int> gpuStatisticalOutlierRemoval(const std::vector<float>& points, int mean_k, float std_thresh);
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// 辅助函数:将PCL点云转换为简单浮点数组
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std::vector<float> convertToFloatArray(const pcl::PointCloud<pcl::PointXYZ>::Ptr& cloud);
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// 辅助函数:将浮点数组转换为PCL点云
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pcl::PointCloud<pcl::PointXYZ>::Ptr convertToPCLCloud(const std::vector<float>& points);
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#endif // GPU_PROCESSING_H
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359
src/perception/rslidar_pointcloud_merger/src/gpu_processing.cu
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359
src/perception/rslidar_pointcloud_merger/src/gpu_processing.cu
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/* GPU加速的点云处理 */
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#include <vector>
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// 定义__device__和__host__函数
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#ifdef __CUDACC__
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#define DEVICE_FUNC __device__ __host__
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#else
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#define DEVICE_FUNC inline
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#endif
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// 在CPU上调用此函数以检查设备
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DEVICE_FUNC bool isDeviceAvailable()
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{
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#if defined(USE_GPU) && defined(__CUDACC__)
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int count;
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cudaGetDeviceCount(&count);
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return count > 0;
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#else
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return false;
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#endif
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}
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// GPU加速的条件过滤(使用CUDA)
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__global__ void filterConditionKernel(const float* points, int num_points, float min_x, float min_y, float min_z,
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float max_x, float max_y, float max_z, int* indices_out, int* count_out)
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{
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int idx = blockIdx.x * blockDim.x + threadIdx.x;
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int block_size = blockDim.x;
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int block_idx = blockIdx.x;
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__shared__ int block_count[256];
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if (threadIdx.x == 0)
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{
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block_count[block_idx] = 0;
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}
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__syncthreads();
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int local_count = 0;
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if (idx < num_points)
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{
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float x = points[idx * 3 + 0];
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float y = points[idx * 3 + 1];
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float z = points[idx * 3 + 2];
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bool condition = (x > min_x && x < max_x && y > min_y && y < max_y && z > min_z && z < max_z);
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if (condition)
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{
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int pos = atomicAdd(count_out, 1);
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indices_out[pos] = idx;
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}
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}
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}
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// 主机端调用的GPU过滤函数
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std::vector<int> gpuFilterPointCloud(const std::vector<float>& points, float min_x, float min_y, float min_z,
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float max_x, float max_y, float max_z)
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{
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#ifdef USE_GPU
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if (!isDeviceAvailable())
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{
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return std::vector<int>();
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}
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int num_points = points.size() / 3;
|
||||
if (num_points == 0) return std::vector<int>();
|
||||
|
||||
// 在设备上分配内存
|
||||
float* d_points;
|
||||
int* d_indices;
|
||||
int* d_count;
|
||||
|
||||
cudaMalloc(&d_points, points.size() * sizeof(float));
|
||||
cudaMalloc(&d_indices, num_points * sizeof(int));
|
||||
cudaMalloc(&d_count, sizeof(int));
|
||||
|
||||
cudaMemcpy(d_points, points.data(), points.size() * sizeof(float), cudaMemcpyHostToDevice);
|
||||
cudaMemset(d_count, 0, sizeof(int));
|
||||
|
||||
// 调用GPU内核
|
||||
int block_size = 256;
|
||||
int num_blocks = (num_points + block_size - 1) / block_size;
|
||||
filterConditionKernel<<<num_blocks, block_size>>>(d_points, num_points, min_x, min_y, min_z, max_x, max_y, max_z,
|
||||
d_indices, d_count);
|
||||
|
||||
// 从设备复制回数据
|
||||
int host_count;
|
||||
cudaMemcpy(&host_count, d_count, sizeof(int), cudaMemcpyDeviceToHost);
|
||||
|
||||
std::vector<int> results(host_count);
|
||||
if (host_count > 0)
|
||||
{
|
||||
cudaMemcpy(results.data(), d_indices, host_count * sizeof(int), cudaMemcpyDeviceToHost);
|
||||
}
|
||||
|
||||
// 释放设备内存
|
||||
cudaFree(d_points);
|
||||
cudaFree(d_indices);
|
||||
cudaFree(d_count);
|
||||
|
||||
return results;
|
||||
#else
|
||||
// 如果未启用GPU,直接返回空向量,将使用CPU实现
|
||||
return std::vector<int>();
|
||||
#endif
|
||||
}
|
||||
|
||||
// GPU加速的体素网格降采样
|
||||
__device__ __host__ int3 toVoxelIndex(const float3& point, float resolution, float range)
|
||||
{
|
||||
int3 idx;
|
||||
float half_range = range / 2.0f;
|
||||
|
||||
idx.x = (int)((half_range - point.x) / resolution);
|
||||
idx.y = (int)((point.y + half_range) / resolution);
|
||||
idx.z = (int)((point.z + half_range) / resolution);
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
__global__ void voxelizeKernel(const float* points, int num_points, float resolution, float range, int* voxel_counts,
|
||||
float3* voxel_centers, int grid_size)
|
||||
{
|
||||
int idx = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
|
||||
if (idx < num_points)
|
||||
{
|
||||
float3 point;
|
||||
point.x = points[idx * 3 + 0];
|
||||
point.y = points[idx * 3 + 1];
|
||||
point.z = points[idx * 3 + 2];
|
||||
|
||||
int3 voxel_idx = toVoxelIndex(point, resolution, range);
|
||||
|
||||
// 检查边界
|
||||
if (voxel_idx.x >= 0 && voxel_idx.x < grid_size && voxel_idx.y >= 0 && voxel_idx.y < grid_size &&
|
||||
voxel_idx.z >= 0 && voxel_idx.z < grid_size)
|
||||
{
|
||||
int linear_idx = voxel_idx.z * grid_size * grid_size + voxel_idx.y * grid_size + voxel_idx.x;
|
||||
|
||||
int count = atomicAdd(&voxel_counts[linear_idx], 1);
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
float3 center;
|
||||
center.x = point.x;
|
||||
center.y = point.y;
|
||||
center.z = point.z;
|
||||
voxel_centers[linear_idx] = center;
|
||||
}
|
||||
else
|
||||
{
|
||||
float3 center = voxel_centers[linear_idx];
|
||||
center.x = (center.x * count + point.x) / (count + 1);
|
||||
center.y = (center.y * count + point.y) / (count + 1);
|
||||
center.z = (center.z * count + point.z) / (count + 1);
|
||||
voxel_centers[linear_idx] = center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 主机端调用的体素化函数
|
||||
std::vector<float3> gpuVoxelGridFilter(const std::vector<float>& points, float resolution, float range)
|
||||
{
|
||||
#ifdef USE_GPU
|
||||
if (!isDeviceAvailable())
|
||||
{
|
||||
return std::vector<float3>();
|
||||
}
|
||||
|
||||
int grid_size = static_cast<int>(range / resolution);
|
||||
|
||||
std::vector<int> voxel_counts(grid_size * grid_size * grid_size, 0);
|
||||
std::vector<float3> voxel_centers(grid_size * grid_size * grid_size);
|
||||
|
||||
// 在设备上分配内存
|
||||
float* d_points;
|
||||
int* d_voxel_counts;
|
||||
float3* d_voxel_centers;
|
||||
|
||||
cudaMalloc(&d_points, points.size() * sizeof(float));
|
||||
cudaMalloc(&d_voxel_counts, grid_size * grid_size * grid_size * sizeof(int));
|
||||
cudaMalloc(&d_voxel_centers, grid_size * grid_size * grid_size * sizeof(float3));
|
||||
|
||||
cudaMemcpy(d_points, points.data(), points.size() * sizeof(float), cudaMemcpyHostToDevice);
|
||||
cudaMemcpy(d_voxel_counts, voxel_counts.data(), grid_size * grid_size * grid_size * sizeof(int),
|
||||
cudaMemcpyHostToDevice);
|
||||
cudaMemcpy(d_voxel_centers, voxel_centers.data(), grid_size * grid_size * grid_size * sizeof(float3),
|
||||
cudaMemcpyHostToDevice);
|
||||
|
||||
// 调用GPU内核
|
||||
int block_size = 256;
|
||||
int num_blocks = (points.size() / 3 + block_size - 1) / block_size;
|
||||
voxelizeKernel<<<num_blocks, block_size>>>(d_points, points.size() / 3, resolution, range, d_voxel_counts,
|
||||
d_voxel_centers, grid_size);
|
||||
|
||||
// 从设备复制回数据
|
||||
cudaMemcpy(voxel_counts.data(), d_voxel_counts, grid_size * grid_size * grid_size * sizeof(int),
|
||||
cudaMemcpyDeviceToHost);
|
||||
cudaMemcpy(voxel_centers.data(), d_voxel_centers, grid_size * grid_size * grid_size * sizeof(float3),
|
||||
cudaMemcpyDeviceToHost);
|
||||
|
||||
// 收集有效体素
|
||||
std::vector<float3> results;
|
||||
for (int i = 0; i < grid_size * grid_size * grid_size; ++i)
|
||||
{
|
||||
if (voxel_counts[i] > 0)
|
||||
{
|
||||
results.push_back(voxel_centers[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// 释放设备内存
|
||||
cudaFree(d_points);
|
||||
cudaFree(d_voxel_counts);
|
||||
cudaFree(d_voxel_centers);
|
||||
|
||||
return results;
|
||||
#else
|
||||
return std::vector<float3>();
|
||||
#endif
|
||||
}
|
||||
|
||||
// GPU加速的统计离群点去除
|
||||
__global__ void computeMeanDistanceKernel(const float* points, int num_points, int k, float mean_k, float std_mult,
|
||||
int* valid_indices, int* count_out)
|
||||
{
|
||||
int idx = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
|
||||
if (idx < num_points)
|
||||
{
|
||||
float3 center;
|
||||
center.x = points[idx * 3 + 0];
|
||||
center.y = points[idx * 3 + 1];
|
||||
center.z = points[idx * 3 + 2];
|
||||
|
||||
// 计算到k个最近邻居的距离之和(简化版:直接比较距离)
|
||||
float sum_dist = 0.0f;
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < num_points; ++i)
|
||||
{
|
||||
if (i == idx) continue;
|
||||
|
||||
float3 other;
|
||||
other.x = points[i * 3 + 0];
|
||||
other.y = points[i * 3 + 1];
|
||||
other.z = points[i * 3 + 2];
|
||||
|
||||
float dx = other.x - center.x;
|
||||
float dy = other.y - center.y;
|
||||
float dz = other.z - center.z;
|
||||
float dist = sqrt(dx * dx + dy * dy + dz * dz);
|
||||
|
||||
if (dist < mean_k)
|
||||
{
|
||||
sum_dist += dist;
|
||||
count++;
|
||||
|
||||
if (count >= k) break;
|
||||
}
|
||||
}
|
||||
|
||||
if (count >= k)
|
||||
{
|
||||
float mean = sum_dist / count;
|
||||
if (mean < mean_k * std_mult)
|
||||
{
|
||||
int pos = atomicAdd(count_out, 1);
|
||||
valid_indices[pos] = idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<int> gpuStatisticalOutlierRemoval(const std::vector<float>& points, int mean_k, float std_thresh)
|
||||
{
|
||||
#ifdef USE_GPU
|
||||
if (!isDeviceAvailable())
|
||||
{
|
||||
return std::vector<int>();
|
||||
}
|
||||
|
||||
int num_points = points.size() / 3;
|
||||
|
||||
int* d_indices;
|
||||
int* d_count;
|
||||
|
||||
cudaMalloc(&d_indices, num_points * sizeof(int));
|
||||
cudaMalloc(&d_count, sizeof(int));
|
||||
|
||||
cudaMemset(d_count, 0, sizeof(int));
|
||||
|
||||
float* d_points;
|
||||
cudaMalloc(&d_points, points.size() * sizeof(float));
|
||||
cudaMemcpy(d_points, points.data(), points.size() * sizeof(float), cudaMemcpyHostToDevice);
|
||||
|
||||
int block_size = 64;
|
||||
int num_blocks = (num_points + block_size - 1) / block_size;
|
||||
computeMeanDistanceKernel<<<num_blocks, block_size>>>(d_points, num_points, mean_k, mean_k, std_thresh, d_indices,
|
||||
d_count);
|
||||
|
||||
int host_count;
|
||||
cudaMemcpy(&host_count, d_count, sizeof(int), cudaMemcpyDeviceToHost);
|
||||
|
||||
std::vector<int> results(host_count);
|
||||
if (host_count > 0)
|
||||
{
|
||||
cudaMemcpy(results.data(), d_indices, host_count * sizeof(int), cudaMemcpyDeviceToHost);
|
||||
}
|
||||
|
||||
cudaFree(d_points);
|
||||
cudaFree(d_indices);
|
||||
cudaFree(d_count);
|
||||
|
||||
return results;
|
||||
#else
|
||||
return std::vector<int>();
|
||||
#endif
|
||||
}
|
||||
|
||||
// 辅助函数:将PCL点云转换为简单浮点数组
|
||||
std::vector<float> convertToFloatArray(const pcl::PointCloud<pcl::PointXYZ>::Ptr& cloud)
|
||||
{
|
||||
std::vector<float> result;
|
||||
result.reserve(cloud->size() * 3);
|
||||
|
||||
for (const auto& point : cloud->points)
|
||||
{
|
||||
result.push_back(point.x);
|
||||
result.push_back(point.y);
|
||||
result.push_back(point.z);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 辅助函数:将浮点数组转换为PCL点云
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr convertToPCLCloud(const std::vector<float>& points)
|
||||
{
|
||||
auto cloud = boost::make_shared<pcl::PointCloud<pcl::PointXYZ>>();
|
||||
cloud->resize(points.size() / 3);
|
||||
|
||||
for (size_t i = 0; i < points.size() / 3; ++i)
|
||||
{
|
||||
cloud->points[i].x = points[i * 3 + 0];
|
||||
cloud->points[i].y = points[i * 3 + 1];
|
||||
cloud->points[i].z = points[i * 3 + 2];
|
||||
}
|
||||
|
||||
cloud->width = cloud->points.size();
|
||||
cloud->height = 1;
|
||||
cloud->is_dense = true;
|
||||
|
||||
return cloud;
|
||||
}
|
||||
@ -8,6 +8,11 @@
|
||||
#include <tf2_ros/transform_listener.h>
|
||||
#include <tf2_sensor_msgs/tf2_sensor_msgs.h>
|
||||
|
||||
// GPU处理支持
|
||||
#ifdef USE_GPU
|
||||
#include "gpu_processing.h"
|
||||
#endif
|
||||
|
||||
#include <chrono>
|
||||
#include <deque>
|
||||
#include <functional>
|
||||
@ -102,6 +107,7 @@ class LidarMerger : public rclcpp::Node
|
||||
grid_size_ = declare_parameter<int>("grid_size", 100); // 栅格大小
|
||||
grid_range_ = declare_parameter<float>("grid_range", 20.0f); // 栅格范围
|
||||
enable_print_ = declare_parameter<bool>("enable_print", true);
|
||||
use_gpu_ = declare_parameter<bool>("use_gpu", false); // 是否使用GPU加速
|
||||
|
||||
// 车身过滤参数
|
||||
filter_car_ = declare_parameter<bool>("filter_car", true); // 是否启用车身过滤
|
||||
@ -122,11 +128,9 @@ class LidarMerger : public rclcpp::Node
|
||||
if (filter_car_)
|
||||
{
|
||||
// 车身区域
|
||||
Eigen::Vector4f car_min(car_lidar_offset_x_ - car_length_ / 2.0f,
|
||||
car_lidar_offset_y_ - car_width_ / 2.0f,
|
||||
Eigen::Vector4f car_min(car_lidar_offset_x_ - car_length_ / 2.0f, car_lidar_offset_y_ - car_width_ / 2.0f,
|
||||
filter_min_z_, 1.0);
|
||||
Eigen::Vector4f car_max(car_lidar_offset_x_ + car_length_ / 2.0f,
|
||||
car_lidar_offset_y_ + car_width_ / 2.0f,
|
||||
Eigen::Vector4f car_max(car_lidar_offset_x_ + car_length_ / 2.0f, car_lidar_offset_y_ + car_width_ / 2.0f,
|
||||
filter_max_z_, 1.0);
|
||||
car_crop_.setMin(car_min);
|
||||
car_crop_.setMax(car_max);
|
||||
@ -250,8 +254,8 @@ class LidarMerger : public rclcpp::Node
|
||||
}
|
||||
|
||||
// 3. 创建CloudFrame(存储原始+处理后的点云+处理后的PCL点云)
|
||||
auto cloud_frame = std::make_shared<CloudFrame>(
|
||||
CloudFrame{transformed_cloud, processed_cloud, processed_pcl, rclcpp::Time(msg->header.stamp), receive_time, source});
|
||||
auto cloud_frame = std::make_shared<CloudFrame>(CloudFrame{
|
||||
transformed_cloud, processed_cloud, processed_pcl, rclcpp::Time(msg->header.stamp), receive_time, source});
|
||||
|
||||
// 4. 添加到缓存并立即尝试合并
|
||||
{
|
||||
@ -276,14 +280,110 @@ class LidarMerger : public rclcpp::Node
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud_pcl(new pcl::PointCloud<pcl::PointXYZ>);
|
||||
pcl::fromROSMsg(*cloud_msg, *cloud_pcl);
|
||||
|
||||
// GPU加速处理
|
||||
#ifdef USE_GPU
|
||||
if (use_gpu_)
|
||||
{
|
||||
RCLCPP_INFO_ONCE(get_logger(), "Using GPU acceleration for point cloud processing");
|
||||
|
||||
// 转换为简单浮点数组
|
||||
auto float_array = convertToFloatArray(cloud_pcl);
|
||||
|
||||
// 1. GPU加速的空间过滤
|
||||
auto valid_indices = gpuFilterPointCloud(float_array, filter_min_x_, filter_min_y_, filter_min_z_,
|
||||
filter_max_x_, filter_max_y_, filter_max_z_);
|
||||
|
||||
if (valid_indices.empty())
|
||||
{
|
||||
RCLCPP_WARN(get_logger(), "[GPU] Filtered cloud is empty");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// 提取有效点
|
||||
std::vector<float> filtered_points;
|
||||
filtered_points.reserve(valid_indices.size() * 3);
|
||||
for (int idx : valid_indices)
|
||||
{
|
||||
filtered_points.push_back(float_array[idx * 3 + 0]);
|
||||
filtered_points.push_back(float_array[idx * 3 + 1]);
|
||||
filtered_points.push_back(float_array[idx * 3 + 2]);
|
||||
}
|
||||
|
||||
// 2. GPU加速的体素降采样
|
||||
auto voxel_points = gpuVoxelGridFilter(filtered_points, voxel_size_, grid_range_);
|
||||
if (voxel_points.empty())
|
||||
{
|
||||
RCLCPP_WARN(get_logger(), "[GPU] Voxel filtered cloud is empty");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// 3. GPU加速的统计离群点去除
|
||||
std::vector<float> voxel_array;
|
||||
voxel_array.reserve(voxel_points.size() * 3);
|
||||
for (const auto& p : voxel_points)
|
||||
{
|
||||
voxel_array.push_back(p.x);
|
||||
voxel_array.push_back(p.y);
|
||||
voxel_array.push_back(p.z);
|
||||
}
|
||||
|
||||
auto inlier_indices = gpuStatisticalOutlierRemoval(voxel_array, stat_mean_k_, stat_std_thresh_);
|
||||
|
||||
// 转换回PCL格式
|
||||
std::vector<float> final_points;
|
||||
if (inlier_indices.empty())
|
||||
{
|
||||
// 如果GPU离群点去除失败,直接使用体素化结果
|
||||
final_points = voxel_array;
|
||||
}
|
||||
else
|
||||
{
|
||||
final_points.reserve(inlier_indices.size() * 3);
|
||||
for (int idx : inlier_indices)
|
||||
{
|
||||
final_points.push_back(voxel_array[idx * 3 + 0]);
|
||||
final_points.push_back(voxel_array[idx * 3 + 1]);
|
||||
final_points.push_back(voxel_array[idx * 3 + 2]);
|
||||
}
|
||||
}
|
||||
|
||||
processed_pcl_out = convertToPCLCloud(final_points);
|
||||
|
||||
// 4. 车身和主刷过滤(使用CPU进行精细过滤,保持栅格格式一致)
|
||||
if (filter_car_)
|
||||
{
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr temp(new pcl::PointCloud<pcl::PointXYZ>);
|
||||
car_crop_.setInputCloud(processed_pcl_out);
|
||||
car_crop_.filter(*temp);
|
||||
|
||||
right_brush_crop_.setInputCloud(temp);
|
||||
right_brush_crop_.filter(*processed_pcl_out);
|
||||
|
||||
left_brush_crop_.setInputCloud(processed_pcl_out);
|
||||
left_brush_crop_.filter(*temp);
|
||||
|
||||
processed_pcl_out.swap(temp);
|
||||
}
|
||||
|
||||
// 转换回ROS消息
|
||||
auto processed_msg = cloud_pool_.acquire();
|
||||
pcl::toROSMsg(*processed_pcl_out, *processed_msg);
|
||||
processed_msg->header = cloud_msg->header;
|
||||
|
||||
return processed_msg;
|
||||
}
|
||||
#endif
|
||||
|
||||
// CPU处理(备用方案)
|
||||
RCLCPP_INFO_ONCE(get_logger(), "Using CPU for point cloud processing");
|
||||
|
||||
// 1. 条件过滤(空间过滤)
|
||||
pcl::PointCloud<pcl::PointXYZ>::Ptr filtered(new pcl::PointCloud<pcl::PointXYZ>);
|
||||
filtered->reserve(cloud_pcl->size());
|
||||
for (const auto& point : cloud_pcl->points)
|
||||
{
|
||||
if (point.x > filter_min_x_ && point.x < filter_max_x_ &&
|
||||
point.y > filter_min_y_ && point.y < filter_max_y_ &&
|
||||
point.z > filter_min_z_ && point.z < filter_max_z_)
|
||||
if (point.x > filter_min_x_ && point.x < filter_max_x_ && point.y > filter_min_y_ &&
|
||||
point.y < filter_max_y_ && point.z > filter_min_z_ && point.z < filter_max_z_)
|
||||
{
|
||||
filtered->points.push_back(point);
|
||||
}
|
||||
@ -294,7 +394,7 @@ class LidarMerger : public rclcpp::Node
|
||||
|
||||
if (filtered->empty())
|
||||
{
|
||||
RCLCPP_WARN(get_logger(), "[processSinglePointCloud] Filtered cloud is empty!");
|
||||
RCLCPP_WARN(get_logger(), "[CPU] Filtered cloud is empty!");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@ -316,7 +416,7 @@ class LidarMerger : public rclcpp::Node
|
||||
|
||||
if (filtered->empty())
|
||||
{
|
||||
RCLCPP_WARN(get_logger(), "[processSinglePointCloud] Filtered cloud is empty after car/brush filter!");
|
||||
RCLCPP_WARN(get_logger(), "[CPU] Filtered cloud is empty after car/brush filter!");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@ -617,10 +717,14 @@ class LidarMerger : public rclcpp::Node
|
||||
if (filter_car_)
|
||||
{
|
||||
// 计算车体在栅格中的位置
|
||||
int car_min_x = static_cast<int>((grid_range_ / 2 - (car_lidar_offset_x_ + car_length_ / 2.0f)) * inv_resolution);
|
||||
int car_max_x = static_cast<int>((grid_range_ / 2 - (car_lidar_offset_x_ - car_length_ / 2.0f)) * inv_resolution);
|
||||
int car_min_y = static_cast<int>((-car_lidar_offset_y_ - car_width_ / 2.0f + grid_range_ / 2) * inv_resolution);
|
||||
int car_max_y = static_cast<int>((-car_lidar_offset_y_ + car_width_ / 2.0f + grid_range_ / 2) * inv_resolution);
|
||||
int car_min_x =
|
||||
static_cast<int>((grid_range_ / 2 - (car_lidar_offset_x_ + car_length_ / 2.0f)) * inv_resolution);
|
||||
int car_max_x =
|
||||
static_cast<int>((grid_range_ / 2 - (car_lidar_offset_x_ - car_length_ / 2.0f)) * inv_resolution);
|
||||
int car_min_y =
|
||||
static_cast<int>((-car_lidar_offset_y_ - car_width_ / 2.0f + grid_range_ / 2) * inv_resolution);
|
||||
int car_max_y =
|
||||
static_cast<int>((-car_lidar_offset_y_ + car_width_ / 2.0f + grid_range_ / 2) * inv_resolution);
|
||||
|
||||
// 确保索引在有效范围内
|
||||
car_min_x = std::max(0, std::min(car_min_x, grid_size_ - 1));
|
||||
@ -914,6 +1018,7 @@ class LidarMerger : public rclcpp::Node
|
||||
|
||||
// 车身过滤参数
|
||||
bool filter_car_{true};
|
||||
bool use_gpu_{false};
|
||||
float car_length_{2.3f};
|
||||
float car_width_{1.32f};
|
||||
float car_lidar_offset_x_{0.0f};
|
||||
|
||||
Loading…
Reference in New Issue
Block a user