kunlang_tbox/include/network/tcp_server.h

65 lines
1.6 KiB
C++

#pragma once
#include <atomic>
#include <functional>
#include <map>
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include "logger.h"
class TcpServer
{
public:
struct ClientInfo
{
int fd;
std::string ip;
int port;
};
using ReceiveCallback = std::function<void(const std::vector<uint8_t> &)>;
using ReceiveStringCallback = std::function<void(const std::string &)>;
using StatusCallback = std::function<void(int client_fd, bool connected, const std::string &ip, int port)>;
TcpServer(const std::string &id, const std::string &ip, int port, Logger &logger);
~TcpServer();
void start();
void stop();
bool send_data(int client_fd, const std::string &data);
void broadcast(const std::string &data);
void set_receive_callback(ReceiveCallback cb) { receive_callback_ = cb; }
void set_receive_callback(ReceiveStringCallback cb)
{
receive_callback_ = [cb](const std::vector<uint8_t> &data) { cb(std::string(data.begin(), data.end())); };
}
void set_status_callback(StatusCallback cb) { status_callback_ = cb; }
private:
void server_loop();
void handle_client(ClientInfo client);
void close_client(int client_fd);
private:
std::string id_;
std::string ip_;
int port_;
int listen_fd_ = -1;
std::atomic<bool> running_{false};
std::thread worker_;
std::mutex clients_mutex_;
std::map<int, ClientInfo> clients_;
ReceiveCallback receive_callback_;
StatusCallback status_callback_;
Logger &logger_;
};